

Halo Infinite's Lone Wolves Season is set to begin on May 3rd. For Breaker, we’ve got a giant laser that cuts through anything in its path as it moves across the map. We love dynamic map elements, which is something many players will no doubt remember from the remade maps in Halo 2: Anniversary’s multiplayer. The central feature of this map is the middle, which divides the spaces with ramps over a death pit which has given way to some pretty memorable vehicle runs. We’re also big fans of sniper battles, and Breaker’s sightlines and center lane offer risk and reward over key objectives. Halo Infinite’s iteration of the classic weapon is actually pretty good, and you should consider holding on to it, particularly for smaller maps, as it’s a solid all-rounder for close and. Additionally, as more Halo Infinite maps and modes are released, they will find their way into the Ranked playlist and HCS settings over the course of the season, and between seasons in order to continually challenge players and teams, as well as to provide new content for fans and viewers to enjoy. Since launch, the player base for Halo Infinite has dropped quite significantly: its 250,000 peak is now down to just roughly 30,000 on. We love mixing environmental hazards with the Halo sandbox and Breaker offers an exciting variety of ways to melt your enemies. The decision to add more maps wouldn’t come as a surprise. We designed this new Halo Infinite map to embrace base versus base combat where territorial ownership is key to success. Deadlock is one of Halo Infinite’s larger multiplayer maps with massive open fields, tight caves, and different structures to hide within. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay.

I really wanted to evoke that architectural style because it left a huge impression on me after all these years.Ĭatalyst was meant to expand our CTF (Capture The Flag) suite in Halo Infinite, but it proved to be a solid contender for several modes and was actually the first map that our new Land Grab mode was implemented on, which quickly became a favorite amongst the team.īreaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. Some folks have definitely noted Haven vibes from Halo 4 in the first screenshot we shared back in March, but I think the biggest influence for Catalyst though was Epitaph from Halo 3. Most of that DNA is subtle, but there is quite a lot. You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.Įven though the map is something completely new, there’s a ton of DNA from several legacy Forerunner locations in there. This marks nearly six months since the last season, and will add in a ton of new content. For example, the Commando and Battle Rifle. Halo Infinite season 2 will launch May 3. Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure. Halo Infinites weapon spawns arent as straightforward as other games, though, because the primary guns A) spawn on walls and B) rotate in and out.
